The action-based combat in Dissidia: Final Fantasy at first seems a far cry from the turn-based fighting the series is known for, but dig deeper, and there are similarities.
Each character has two sets of basic attacks: HP and BRV. You and your opponent have a set amount of HP, or health, and BRV, or Bravery; BRV attacks steal Bravery from the opponent, making your attacks more effective and weakening their defences. You also have an EX Gauge which is filled by attacking and collecting items that appear on the battlefield. Filling this allows you to unleash a devastating EX Burst.
Battles are in 3D and can vary in style, depending on the map and the opponent. Flat levels and slower opposition generally result in more direct battles, with each fighter attempting to block or evade attacks in order to counter. Other maps are spread across many levels, and against fast opponents, often produce chases and aerial battles.
Tactical depth comes from the huge range of weaponry and accessories available to collect. These will all be familiar to Final Fantasy veterans, and while newcomers can jump into battle and get to grips with the basics, there are limitless tinkering options and advanced controls to master.
Story mode is where you follow the game's plot and develop your characters and there is also an Arcade mode, where you can choose from any of the heroes and villains and fight on a level playing field, with minimal equipment options. You can also fight against friends via Ad Hoc Mode.