PlatinumGames’ NEO-CLASSIC ARCADE series carries on the spirit and fun of classic gaming using modern technology, and the first project in this endeavour is Sol Cresta.
Humanity faced a crushing defeat at the hands of Mandler during his solar system invasion. Losing the moon and being driven from Earth, they were forced to retreat all the way to Laomedeia, the 12th moon of Neptune.
With the last of their hope, they formed the solar recovery squad Sol Cresta, and placed the fate of the solar system with the Yamato, a cutting-edge docking battleship.
Sol Cresta takes the docking and formation strategies of classic shooting games Moon Cresta and Terra Cresta and elevates them with the “free-form docking” system.
The flagship Yamato, composed of the ships Amaterasu, Tsukuyomi, and Susano can utilise various attacks depending on how the three ships are aligned. Docking, splitting and reforming the ships as needed is the key to defeating the invading armies of Mandler.
The Yamato is composed of three ships. You’ll scramble with one ship at first but pick up the right item and more ships will appear for a power-up! Dock and split to change your attack properties and use different formations to access an amazing arsenal.
Sol Cresta’s music is provided by legendary chiptune composer Yuzo Koshiro. The game pays homage to the sound and visuals of the earlier Cresta series, bringing back arcade fever while taking it beyond mere nostalgia. There’s even a time limit, high score Caravan Mode, and online leaderboards.
What would happen if PlatinumGames, developer of satisfying and jam-packed action games like Bayonetta, tried its hand at shooting? Sol Cresta is the answer. The visuals are classic, but the originality and depth of the systems and gameplay provide a fresh and deep shooting experience that grows each time you play.
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