Ghost of Tsushima patch notes

The latest patches and updates for Ghost of Tsushima Director's Cut and Ghost of Tsushima: Legends.

Patch 2.18

Patch 2.18 (2.018.000 on PS5) for Ghost of Tsushima Director’s Cut and the Legends standalone focuses on Legends items changes, bug fixes, and improvements as well as small single-player changes. 

Patch 2.18 contains the following updates:


  • Fixed a bug where a teammate’s health could momentarily dip below zero, counting as a “death” in Custom Mode and Raid Trials that occasionally prevented the Hidden Heart cosmetic from unlocking

  • Added a PS4 Save Import button to Legends standalone builds (Transfer PS4 console Save). Be sure to click “Yes” on the Legends import prompt

  • Shared Wounds no longer breaks Assassin out of the Vanish skill

  • Added a new Fill Party goal, Custom Mode - Perfect Completion. This will allow people looking to earn the Hidden Heart cosmetic to search for matches separately from those looking for a different Custom Mode experience
  • Item adjustments:

    • All Legendary Katanas gain Stance Master perks by default, including on stances unlocked via perks. If you already have a Stance Master perk unlocked, it will be free to reroll to a new perk

    • Legendary Charms can now roll perks and properties previously limited to class exclusive charms, if the Legendary Charm is bound to the specified class.

    • Significantly lowered resolve gains of Black Powder Bombs

    • Skipping Stone Bow no longer generates extra resolve from the ricochet arrows

    • Added Munitions perk to Caltrops and Demon Seeds

    • Reduced the drop rate of Black Powder Bombs, Flash Bombs, Fire Arrows and Piercing Arrows dropped from the Munitions perk

    • Melee Resolve Gain property maximum value increased to 25%

    • Fire Damage property maximum value increased to 20%

    • Assassinate From Above Damage property maximum value increased to 50%

    • Samurai skill Deep Strikes increased to +25% Melee damage

  • Fixed bug where Black Powder Bombs did not count for some Mastery Challenges

  • Fixed a bug where Silver and Gold Survival missions showed incorrect mission modifiers

  • Fixed a bug in Survival where a Ghost dying in the brief period after the final wave, but before the scoreboard caused some missing rewards

  • Fixed a very rare bug where the Legends tutorial was impossible to complete


  • Increased Silk inventory held by New Game Plus merchant

  • Fixed dialogue and cutscene issues in single-player

While we aren’t actively working on any additional patches at the moment, we will continue to monitor feedback on the community-run Gotlegends subreddit and messages sent to @SuckerPunchProd on Twitter for any high priority bugs or issues that emerge. We want to say a huge THANK YOU to the entire community for the incredible amount of support and feedback we’ve gotten since launch. When Legends launched in October 2020, we never expected to have such an active community more than a year and a half later, and we could not be more thankful to everyone who has been with us on this journey!

Patch 2.17

We hope everyone is enjoying Ghost of Tsushima: Legends as a bonus game in this month’s PlayStation Plus lineup! We've released Patch 2.17 (2.017.000 on PS5) for Ghost of Tsushima Director’s Cut and the Legends standalone. This patch focuses on Legends bug fixes and improvements and introduces a few new changes.

Patch 2.17 contains the following updates:

Added a new Custom Mode option to Platinum Survival. This allows players to enable up to four preset Difficulty Modifiers as well as up to three Nightmare hazards to be present in the match. 

  • This allows you to create your own custom Nightmare-style experience. Do you only want hwachas? You can do that! 
  • Similar to Photo Mode, matchmaking is disabled for Custom Mode, but it can be selected as a new Fill Party goal. 
  • In response to some players asking for an even higher level of challenge, it’s also possible to enable all of the above in a single match. Only the strongest Legends will be able to defeat every wave with all Difficulty Modifiers and hazards enabled, and all bonus objectives completed.
Crafting System Updates

  • When re-rolling a gear property, Keep Existing Property has been replaced with Increase Existing Property. This provides a path for getting maximum stat values on gear without relying on RNG.
  • Revised property rerolls. Rerolled stats will never decrease in effectiveness.
  • Added the ability to reroll locked perks and stats on 120 Ki gear for the additional cost of one Purified Gear Item per reroll.

Other updates

  • Added accessibility option Dark Flash Bomb Effect. This changes the color of flash bomb screen effects to black. (This option applies to both Legends and the single-player campaign) 
  • Changed hwacha behavior so it won’t immediately target players upon spawning 
  • Assassins are now less likely to be targeted by enemies in the middle of a Chain Vanish streak 
  • Assassins are now less likely to be targeted by enemies in the middle of a Chain Vanish streak  Purify Cursed Objects 
  • Fixed a bug causing some Feats to incorrectly unlock when completing a mission on Platinum instead of Nightmare 
  • Replaced wave 12 world mod in Blood & Steel with Toxic Clouds 
  • Fixed a rare issue where world modifiers would fail to network 
  • Resolved an error message that would occasionally appear after the conclusion of a match 
  • Localization fixes

Next month, we’ll release an additional patch, so please report any issues you encounter. We’ll be carefully monitoring feedback on @SuckerPunchProd on Twitter as well as posts on the community-run Gotlegends subreddit to ensure that as much of your feedback as possible can be incorporated into the update. Thank you to the community for all of the support!

Patch 2.15

Patch 2.15 (2.015.000 on PS5) for Ghost of Tsushima Director’s Cut is now live. This patch enables the Forbidden Shrine on Iki Island, and also includes bug fixes and item adjustments for Ghost of Tsushima: Legends.

Patch 2.15 contains the following changes:
  • Single-player

The Forbidden Shrine can now be found to the north of Iki Island. Interact with it and solve the puzzle for a special armour created in collaboration with our friends at Guerrilla.

  • Ghost of Tsushima: Legends

Added new Platinum difficulty level for Survival. This is still standard gameplay and will not feature weekly modifiers like Nightmare, but is harder than the gameplay offered in Gold difficulty, with better rewards and a higher chance for high-level gear.

Added Block button to Social tab in pause menu. This will allow players to add anyone they have matched with in-game directly to the PlayStation’s built-in blocklist to prevent matchmaking with that player in the future.

Addressed an issue that was causing brief stutters during gameplay.

We expect to release an additional patch next month which will focus on Legends bug fixes and improvements. 

Patch 2.14

Patch 2.14 (2.014.000 on PS5) for Ghost of Tsushima Director’s Cut includes bug fixes and item adjustments for Ghost of Tsushima: Legends.

Patch 2.14 contains the following changes:
  • Fixed a bug preventing Mists of Yagata from healing teammates correctly.
  • Fixed a bug that sometimes prevented Hunter’s Explosive Arrow or Staggering Arrow ability from triggering correctly.
  • Fixed a bug that occasionally caused a stunlock if a player was attacked while holding a Bomb Pack.
  • Added descriptions for weekly Nightmare modifiers.
  • Kenji's Shared Brew and Healing Gourds with Resolve gains can now be used even while at full health.
  • Fixed a bug preventing waypoints from appearing above the last remaining enemies in Legends Story missions.
  • Fixed a bug causing Intimidating Counter to not deal the correct amount of damage.
  • Fixed a bug preventing players from un-muting themselves.
  • Increase stagger damage done by Wind Stance against spear enemies.

Patch 2.12

This patch primarily includes updates and balance changes for Ghost of Tsushima: Legends. 
Patch 2.12 includes the following changes:
  • In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match. 

    • However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards. 

    • Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.

  • Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.

  • Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.

  • Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story. 

    • For now, we're testing this feature and will monitor to make sure it doesn't upset game balance and may remove it in the future depending on your feedback.

  • Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.

Class Balance changes:
  • Assassin

    • Increased the base assassination speed. Stealth attacks are now faster and quieter.

    • Removed Experienced Assassin technique

      • Replaced with a new technique, Deft Hands

      • Adjusted the unlock order of some Assassin techniques. 

    • Adjusted targeting of Shadow Strike technique.

    • Shadow Strike now scales slightly with Stealth Attack Damage

    • While Shadow Strike is active, the Assassin will be invisible to enemies. 

  • Hunter

    • Staggering Arrow

      • Reduced cooldown (From 55 seconds to 42 seconds)

    • Spirit Archer

      • Reduced cooldown (From 55 seconds to 42 seconds)

  • Samurai

    • Raging Flame

      • Increased cooldown (From 36 seconds to 50 seconds)

      • Reduced the amount of fire damage spread to nearby enemies when using Heavy Attacks

      • Reduced duration (From 20 seconds to 11 seconds)

    • Spirit Pull

      • Increased duration (From 11 seconds to 15 seconds)

    • Explosive Blade

      • Increased duration (From 11 seconds to 15 seconds)

      • Fixed a bug where Explosive Blade would not trigger explosions in some cases

  • Ronin

    • (NOTE: Despite the Item Adjustment below limiting Samurai and Assassin classes to a maximum of 6 concussion bombs, the Ronin will still maintain a maximum of 12 concussion bombs.)
Item adjustments:
  • Bottle of Liquid Courage

    • Decreased maximum resolve gain from 3 to 2 

  • Weightless Spirit

    • Drastically increased reload speed

    • Increased draw speed

    • Increased arrow velocity

    • Increased maximum Fire Arrow count

  • Bomb Pack and Forbidden Medicine

    • When equipped on Samurai and Assassin, reduced the total concussion bomb ammo count (From 12 bombs to 6 bombs)

  • The Mist of Yagata

    • Increased the healing effect

  • Magma Bomb

    • Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb. 

    • No longer knocks down enemies caught in the blast

Additional bug fixes:
  • Fixed a bug in Rivals where players could get through the starting gate before the match started 

  • Fixed an issue where players using the standalone version of Legends would encounter an error if they had Director’s Cut save data.