God of War™
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Kratos vuelve a ser padre. Como progenitor y protector de Atreus, un hijo decidido a ganarse el respeto del padre, Kratos debe sobrevivir en un mundo muy peligroso dominando y controlando la ira que tanto lo ha caracterizado.
Kratos ha dejado atrás su venganza contra los dioses del Olimpo y vive ahora en los dominios de las deidades y los monstruos nórdicos.
En este mundo cruel e implacable debe luchar para sobrevivir, además de enseñar a su hijo a hacerlo también… e impedir que cometa los mismos errores sangrientos que el Fantasma de Esparta.
Este asombroso replanteamiento de God of War combina los elementos característicos de la icónica serie (el combate brutal, las luchas épicas entre dioses y una escala impresionante) con una narración intensa y emotiva que redefine el mundo de Kratos.
Kratos ha dejado atrás su venganza contra los dioses del Olimpo y vive ahora como un hombre en los dominios de los dioses y monstruos nórdicos. En este mundo cruel e implacable debe luchar para sobrevivir… y enseñar a su hijo a hacerlo también.
Kratos vuelve a ser padre. Como progenitor y protector de Atreus, un hijo decidido a ganarse el respeto del padre, Kratos debe sobrevivir en un mundo muy peligroso dominando y controlando la ira que tanto lo ha caracterizado.
Este entorno inequívocamente nuevo, con su propio panteón de criaturas, monstruos y dioses, nos lleva desde las columnas de mármol del fastuoso Olimpo hasta los ásperos bosques, montañas y cuevas de la tradición nórdica anterior a los vikingos.
Con una cámara al hombro que acerca al jugador a la acción más que antes, las peleas de God of War son un reflejo del panteón de criaturas nórdicas que encontrará Kratos: grandiosas, duras y extenuantes. La nueva arma principal y las nuevas habilidades mantienen el espíritu que define God of War y presentan una visión del conflicto violento que renueva el género.
W
ashed upon our shores from a distant land,
a world-weary ghost
begins life anew.
T
wo battle-born companions bear fruit, an unlucky heir to a cursed life of power.
W
hence three become two, a new journey begins, borne from sorrow, from duty, from love, from ash.
W
ashed upon our shores from a distant land,
a world-weary ghost
begins life anew.
T
wo battle-born companions bear fruit, an unlucky heir to a cursed life of power.
W
hence three become two, a new journey begins, borne from sorrow, from duty, from love, from ash.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
O
ur sacred alphabet
springs forth from the ancient Well of Urd, a gift borne of sacrifice by the All-Father.
S
peaking runes aloud invokes a mystic power. Now, visions of Midgard, the realm of many mysteries, forms before your eyes.
M
ALICE AND DANGER ABOUND throughout the Realms— fearsome creatures stalk traveler and warrior alike.
W
oe be unto anyone unfortunate or foolish enough to cross the path of these terrors in the wild, for it will seal your doom.
M
ALICE AND DANGER ABOUND throughout the Realms—fearsome creatures stalk traveler and warrior alike.
W
oe be unto anyone unfortunate or foolish enough to cross the path of these terrors in the wild, for it will seal your doom.
M
ALICE AND DANGER ABOUND throughout the Realms— fearsome creatures stalk traveler and warrior alike.
W
oe be unto anyone unfortunate or foolish enough to cross the path of these terrors in the wild, for it will seal your doom.
M
ALICE AND DANGER ABOUND throughout the Realms—fearsome creatures stalk traveler and warrior alike.
W
oe be unto anyone unfortunate or foolish enough to cross the path of these terrors in the wild, for it will seal your doom.
M
ALICE AND DANGER ABOUND throughout the Realms— fearsome creatures stalk traveler and warrior alike.
W
oe be unto anyone unfortunate or foolish enough to cross the path of these terrors in the wild, for it will seal your doom.
M
ALICE AND DANGER ABOUND throughout the Realms—fearsome creatures stalk traveler and warrior alike.
W
oe be unto anyone unfortunate or foolish enough to cross the path of these terrors in the wild, for it will seal your doom.
T
HIS ANCIENT TRIPTYCH tells the tale of the master Stone Mason: a giant honor-bound to save his home of Jötunheim.
W
herein a son’s betrayal pits god against giant—a battle ensues that would change the land of Midgard forever after.
T
HIS ANCIENT TRIPTYCH tells the tale of the master Stone Mason: a giant honor-bound to save his home of Jötunheim.
W
herein a son’s betrayal pits god against giant—a battle ensues that would change the land of Midgard forever after.
T
HE MOST LEGENDARY weapons of our age were forged by the Dwarven brothers, Brok and Sindri.
B
urdened to see their work abused by the warlike Aesir gods, they created the Leviathan Axe to restore balance to the realms.
T
HE MOST LEGENDARY weapons of our age were forged by the Dwarven brothers, Brok and Sindri.
B
urdened to see their work abused by the warlike Aesir gods, they created the Leviathan Axe to restore balance to the realms.
H
E WIELDED A SHIELD
like none other seen before in this realm. It sprang from his arm as if an extension of himself.
Q
uick as a flash, but withstanding blows that would tear ordinary defenses asunder. It’s an armament worthy of a true guardian.
H
E WIELDED A SHIELD like none other seen before in this realm. It sprang from his arm as if an extension of himself.
Q
uick as a flash, but withstanding blows that would tear ordinary defenses asunder. It’s an armament worthy of a true guardian.
N
OT EVERY WEAPON is borne of the forge. A bow from the simple yew tree, in an archer’s skilled hands, can settle a battle from afar.
T
he young hunter learns to protect his father, his arrows whispering death as they pierce the hide of their dreaded foes.
N
OT EVERY WEAPON is borne of the forge. A bow from the simple yew tree, in an archer’s skilled hands, can settle a battle from afar.
T
he young hunter learns to protect his father, his arrows whispering death as they pierce the hide of their dreaded foes.
God of War PODCAST
Join host Jason Weiser as we reveal The Lost Pages of Norse Myth.
Discover lore from the new Norse world of God of War, alongside interviews with Santa Monica Studio.
And Only Rage Remained
Episode length: 35 minutes
EPISODES
Episode EIGHT
An Eye for an Eye
Episode SEVEN
The First Great War
Episode SIX
The Sundering of Jötunheim
Episode FIVE
Like Father, Like Son
Episode FOUR
The Forging of Leviathan
Episode THREE
The Dead Stone Mason
Episode TWO
And Only Rage Remained
Episode One
Odin and the Knowledge Keeper
God of War PODCAST
Join host Jason Weiser as we reveal The Lost Pages of Norse Myth.
Discover lore from the new Norse world of God of War, alongside interviews with Santa Monica Studio.
In the last Lost Page, Odin attempts to prevent the apocalypse, destroying the reams and his personal relationships in the process.
Stay tuned after the story for a conversation between Creative Director Cory Barlog, Chris Judge (Kratos), and Sunny Suljic (Atreus).
Episode length: 42 minutes
The eighth Lost Page of Norse Myth tells a tale of long ago: The First Great War.
Tensions between the Vanir and Aesir had been simmering for centuries when the two sides finally tipped into all-out war.
After the story, keep listening for an interview with God of War’s Senior Systems Designer Anthony Dimento, and Lead Level Designer Luis Sanchez.
Episode length: 49 minutes
The seventh Lost Page illuminates the origin of a most magnificent temple.
Attempting to unite the realms, Týr constructed a new way to travel between them. But his plans go awry, and his best builders seal themselves away forever.
After the story, stay tuned for a chat with Nate Stephens, Lead Environment Artist, and Luke Berliner, Lead Environment Concept Artist.
Episode length: 45 minutes
The sixth Lost Page tells the tale of young Atreus on his first journey away from the protected woods near his home.
Following the pained cries of a wounded animal, the boy finds himself lost in Midgard's woods--and in imminent danger.
Keep listening after the story for an interview about Atreus and Kratos with Story Lead Matt Sophos and Senior Narrative Designer Richard Gaubert.
Episode length: 47 minutes
The fifth Lost Pages of Norse Myth unveils the origins of the Leviathan Axe.
As the Aesir wage their endless war, Dwarven brothers Brok and Sindri begin crafting a new weapon to restore balance to the realms—at great peril to themselves.
Stay tuned after the story to hear an interview with Jason McDonald, Lead Gameplay Designer, and Jeet Shroff, Lead Gameplay Engineer.
Episode length: 43 minutes
The fourth Lost Page of Norse Myth tells the tale of the Dead Stone Mason.
Thamur, a giant, was the greatest builder the realms had ever known. Until he encountered Thor, the great destroyer.
Stay tuned after the story for a conversation about the score of the game with composer Bear McCreary.
Episode length: 41 minutes
In the third Lost Page, we explore the origin story of the Draugr—one of Midgard’s most horrific creatures. Now it spreads violence to all it encounters, but this monster was once a man.
Stay tuned after the story for a conversation with God of War’s Principal Character Artist Rafael Grassetti and Principal Animator Bruno Velazquez.
Episode length: 38 minutes
In the second Lost Page of Norse Myth, the oracle Groa desires to see far enough to find her love. But she discovers that knowledge comes at a cost when Odin the All-Father covets her gift of foresight.
Then, stay tuned for a behind-the-scenes chat with God of War’s Creative Director Cory Barlog and Story Lead Matt Sophos.
Episode length: 35 minutes
Over the centuries, some stories from the book were lost to time. There are those who speculate that this was no accident—that these “lost pages” were removed by an unseen hand.
It is whispered these pages tell the saga of a vengeful god from a distant land, traveling the Realms with his young son on a journey borne of ash.
Acércate a las bestias terroríficas que te aguardan en la arriesgada aventura de Kratos y Atreus.
¿Tendrás el valor de enfrentarte a fieras como el draugr no muerto, la aparición mágica o el temible trol de fuego?
Familiarízate con las mecánicas básicas de combate, explora la historia de este escenario legendario y echa un vistazo a los enemigos a los que te enfrentarás en la guía oficial de PlayStation para God of War.
Introduce tu fecha de nacimiento
Follow PlayStation as more
Lost Pages are revealed.