- Design a game that is randomly generated every play-through, to keep replayability high and fresh.
- Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!
- Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!
3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!
''..joy comes from amassing items, gaining experience and watching your character evolve into a godly killing machine.'' - Joystiq
''This game is immaculate. The enemy design, the sound effects, the powers, the fights, all of it feels wonderful.'' - Eurogamer
"..a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I've experienced in such games" - RockPaperShotgun
The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!
3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!
''..joy comes from amassing items, gaining experience and watching your character evolve into a godly killing machine.'' - Joystiq
''This game is immaculate. The enemy design, the sound effects, the powers, the fights, all of it feels wonderful.'' - Eurogamer
"..a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I've experienced in such games" - RockPaperShotgun
The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The higher the in-game time gets, the harder the difficulty gets. Keeping a sense of urgency keeps the game exciting!
3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!
''..joy comes from amassing items, gaining experience and watching your character evolve into a godly killing machine.'' - Joystiq
''This game is immaculate. The enemy design, the sound effects, the powers, the fights, all of it feels wonderful.'' - Eurogamer
"..a ridiculously compelling procedurally generated side-scrolling platform survivor-me-do, with multiple characters to play as, single and co-op play, and some of the hardest-hitting deaths I've experienced in such games" - RockPaperShotgun