- Height: 6 Meters
- Top Speed: 49 Mph
- Max Melee: 4000 Damage
- Jump: Slam – Charge to gain extra height. A fully charged jump will cause a slam effect on landing; damaging and disorientating opponents
The Sentinel is a heavyweight beast, best deployed to defend Goals and Endzones, but can also operate as the vanguard in a full team press against the opposition.
Equipped with heavy armour and upgraded melee, the Sentinel excels in close combat. By charging up its jump, the Sentinel can slam onto opponents from above, opening them up for follow up attack.