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Inspired by classic Roguelike dungeon crawlers, In Death pays homage to this merciless genre. Each procedurally generated run uses a random seed to generate the map and enemy spawns. Game progression is driven by an achievement system that persists across each run and scales the difficulty level in lockstep with your mastery of the game.

Game Editions

Copyright 2017-2018 Solfar Studios ehf. In Death and Solfar are Trademarks of Solfar Studios ehf. All Rights Reserved.