The gameplay is set at a deliberately slow pace that builds tension and allows you time to explore your surroundings. Your harrowing story unfolds in a disturbing narration rather than jump scares, which only adds to the unease and suspense as you journey through your troubled psyche. You will need to study the clues to unlock your memories and reveal why you have awoken in the sinister Greenwater Institute.
All characters, events and companies appearing in this work are fictitious. Any resemblance to real persons, living or dead, is purely coincidental. Copyright © 2016-2019 Wolf & Wood Interactive Ltd. Wolf & Wood™, A Chair in a Room™, A Chair in a Room: Greenwater™ and related design and composite marks are trademarks of Wolf & Wood Interactive Ltd. All rights reserved.