Sponsored Sessions

Unwebbing the Music Production of Marvel’s Spider-Man

Scott Hanau (SIEA San Mateo)
Shortly after graduating from Ex'pression College for Digital Arts in 2006 with a degree in Sound Arts, Scott started as an intern at Sony Interactive Entertainment at the end of the PS2 era. Currently holding the position of Music Supervisor, he has spent the last 13 years with PlayStation delivering industry leading music design, production and integration services for developers such as Naughty Dog, Insomniac, Sucker Punch, Santa Monica Studios, Infinity Ward and Bioware.

Rob Goodson (SIEA San Mateo)
Rob spent years playing guitar and touring with bands before attending Ex'pressions College for Digital Arts to focus on music production. Since graduating and joining PlayStation in 2014, Rob has excelled in all aspects of music editing and integration, quickly becoming a major contributor to Uncharted: The Nathan Drake Collection and Uncharted 4. Since then, Rob has spearheaded the music integration on Farpoint and Marvel's Spider-Man.

Date: Wednesday, March 20
Time: 10:30am - 11:30am
Location: Room 2011, West Hall
Topic: Audio

Intended Audience: Music production enthusiasts and Spider-Man fans.

Marvel's Spider-Man, developed by Insomniac Games, delivers a superhero experience to rival any of Hollywood's biggest summer blockbusters. John Paesano's original score was designed to enhance every moment. From an initial style guide to the final bug fixes, the three-year music production timeline for Marvel's Spider-Man will be examined from both creative and technical perspectives. This lecture will take a broad look at the Music Producer's Role, Recording, Mixing, Editing and Integration techniques used to give PS4's Spider-Man its own musical identity. We'll also dig into the workflow and methodologies that enable the Sony Interactive Music Group to thrive while managing concurrent AAA titles

Takeaway: Learning to translate the identity of a character from design and story elements into musical form.

Building Communities by Increasing Visibility within the Gaming Community

Mia Ginaé Watkins (Moderator), Jacinda Chew (Insomniac Games), Laura Teclemariam (Electonic Arts), Travis Williams (Lightstorm Entertainment), J McBride (SIE San Diego Studio)

Richard Horan
Richard Horan has spent the majority of his 15 years in the video game industry at Sony Interactive Entertainment’s San Mateo headquarters. He is currently a Third Party Packaging Coordinator in the Supply Chain Operations group and earlier roles included training and development specialist, business analyst, and compatibility and online quality assurance lead. He is also on the leadership team for SIE's LGBTQ+ employee resource group. He is an avid gamer who is very fond of Supermassive Games’ Until Dawn and Naughty Dog's Uncharted Series. He is enthusiastic about the different perspectives and stories being featured in today's games and the importance of a diverse workplace to support the games being created.

Laura Teclemariam
Laura Teclemariam brings over 15+ years of high-tech experience working in product management, marketing and software engineering to Electronic Arts, one of the world’s largest Game Publishers. As a Lead Product Manager, Laura leads EA’s Mobile studio products. Managing a portfolio of over $300 million across EA’s mobile platform, she works cross-functionally to scope, define, and deliver EA’s premiere player experience. She has helped increase revenue for several products including Star Wars Galaxy of Heroes, Pogo, Plants versus Zombies, and has game launch credits for FIFA Mobile and Mirror’s Edge, just to name a few.

Date: Thursday March 21st
Time: 10:30am - 11:30am
Location: Room 2000, West Hall
Topic: Advocacy

Intended Audience: From video game developers and writers to players and consumers, our talk is aimed at those who make up our video game community and have the power to make a difference.

Join PlayStation as we discuss the importance of highlighting and celebrating our diverse communities within video games, as well as the people that make them. In this talk, our panelists will discuss including diverse cultures in recent/upcoming games, featuring strong female leads, people of color, and LGBTQ characters.

Takeaway: Along with sharing their process in tackling diversity and inclusion within video games, our panelists will also share their thoughts and ideas on how we can challenge our community and continue to make it representative for all.

Sponsored Sessions, schedule and location are subject to change.