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SCEA at

Game Developers Conference 2016

Sony Computer Entertainment will be participating at the GDC Expo, March 16th thru March 18th. You'll be able to find our spacious booth at location 1202 in the South Hall, directly facing the center entrance. If you would like to meet with us to talk about the world of PlayStation®, come and visit!

Our booth hosts a variety of development tools available to our licensees on PlayStation® platforms, as well as many new and interesting games.

In addition, Sony Computer Entertainment developers, programmers, producers, and technology specialists as well as experts from independent development studios will be speaking on a variety of topics.

 
 

Booth Features

 
 

Introducing "Ask Developer Relations @GDC"

The Ask Developer Relations table will be here throughout GDC to answer any development related questions around working with PlayStation you may have. Members of our Third Party Developer Relations team will be here to answer them and have discussions with you throughout GDC.

No appointment necessary... Click Here for more details

 
 

Sponsored Sessions

PlayStation® VR: Development and Innovations

Date: Wednesday, March 16th
Time: 11:00am - 12:00pm
Location: Room 130, North Hall

Speaker(s): Chris Norden – Senior Staff Developer Support Engineer, SCEA

Synopsis: Join us as we enter the world of PlayStation®VR and explore new features, development concepts and design innovations. We will be discussing the latest hardware and software, exploring features to help developers make better VR titles, and giving a long-awaited update on the future of the consumer product. There will also be some exciting new information from "The PLAYROOM VR" team as well as a surprise live multiplayer VR demo on stage.

View complete list of sponsored sessions

 
 

PlayStation® Related talks

Animation Bootcamp: Animation Microtalks

  • Speakers: Danielle Riendeau (Polygon), Mark Pullyblank (THEIA), Jake Clark (Studio MDHR), Gwen Frey (The Molasses Flood), Billy Harper (Sucker Punch), Jeet Shroff (Avalanche Studios), Simon Unger (Phoenix Labs), Ryan Duffin (DICE LA), Michael Jungbluth (Volition), Lana Bachynski (Blizzard)
  • Format: Tutorials & Bootcamps
  • Track: Visual Arts, Design


View complete list of PlayStation Related Talks

 
 

Tools and Middleware Information

Click here for more info
 
 

Why develop on the PlayStation® platforms? With the ability to self-publish on PlayStation®Network across PlayStation®3, PlayStation®4, PlayStation®Vita, and PlayStation®Mobile, there’s a PlayStation® platform for every game. No slotting, no voting. You are the publisher!

Are you ready to be part of something special? We are seeking new talent to join our team.

Sony Computer Entertainment (SCE) and Worldwide Studios (WWS) offer an academic program to champion the next generation of PlayStation-savvy creators!
 

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