GDC 2017 Sponsored Sessions


Sponsored Sessions

Subdiv for the PlayStation®4 (Presented by Sony Interactive Entertainment America)

Date: Thursday, March 2nd

Time: 11:30AM - 12:30PM
Location: Room 3007, West Hall
Track: Programming, Visual Arts

Speaker(s): John Doolittle (Senior Software Engineer, SIE), Anthony Rivero (Senior Character Artist, SIE)

Synopsis: Subdivision surfaces offer a compact smooth surface representation that can produce high-quality rendering with robust deformation, but they are often thought of as either impractical for games on current hardware or too significant of an art pipeline change to adopt. This talk will address some of the key challenges of using subdivision surfaces in games and introduce the Subdiv library, a library built on the foundation of OpenSubdiv but with heavy modifications and new features to best meet the real-time needs of the PlayStation 4. An overview of how the library was optimized for the PS4 will be shown. An example art pipeline will be presented to demonstrate the impact on current workflows, and engine integration will be discussed. Several use cases will also be examined, such as creating a character that holds up under close inspection in VR and creating an asset that scales to multiple targets.


Competitive Gaming with PlayStation ® (Presented by Sony Interactive Entertainment America)

Date: Wednesday, March 1st

Time: 11:00AM - 12:00PM
Location: Room 2014, West Hall
Track: Production & Team Management

Speaker(s): Zev Solomon (Senior Engineer, Platform Services, SIEA), Matt Tomczek (Technical Project Manager, SIEA), Gavin Howell (Business Development Manager, SIEA), Jon Webb (Director, Product Strategy and Planning, SIEA)

Synopsis: Join PlayStation® for a discussion on the state of competitive gaming and eSports on PS4 as we explore how the competitive scene can drive engagement with your games from players of all walks of life. We will share our experiences in building features for players to drive participation in competitive events on the platform, as well as running and facilitating live events all across the globe. We will dive into how our platform is the best place for long term engagement with competitive titles through our events platform, broadcasting, and social network features of the PlayStation™Network.

Increasing VR Presence: From Believable Character Behaviors to Developing with the New PlayStation®VR Aim Controller (Presented by Sony Interactive Entertainment America)

Date: Wednesday, March 1st

Time: 2:00PM - 3:00PM
Location: Room 2024, West Hall
Track: Programming

Speaker(s): Tom Bruckbock (Technical Project Manager, SIEA), Seth Luisi (Co-founder Impulse Gear, Impulse Gear), Greg Koreman (Co-Founder Impulse Gear, Impulse Gear), Richard Marks (Senior Research Engineer, Sony Interactive Entertainment)

Synopsis: Dive into the world of VR game development utilizing the PS VR Aim Controller. In this session we will explore VR presence and discuss a couple of areas that can have great impacts to it. PS VR Aim Controller is Sony's first VR controller developed for VR shooting games. The details of the controller and its advantages will be shared with the audience. Also, the developers of Farpoint (Seth Luisi and Greg Koreman), the first game utilizing PS VR Aim controller, will provide their first-hand knowledge and experience of what it takes to develop a game for the Aim Controller, challenges they faced and opportunities opened up. Then Richard Marks, head of the PlayStation Magic Lab at Sony Interactive Entertainment America, will discuss the importance of spatially realistic character behaviors and explore ways that it can further increase presence in the VR world.

Extending the Player Experience with 3D Audio: Creating Immersive Soundscapes (Presented by Sony Interactive Entertainment America)

Date: Thursday, March 2nd

Time: 5:30PM - 6:30PM
Location: Room 2009, West Hall
Track: Design, Programming

Speaker(s): Victoria Dorn (Software Engineer, SIEA), Phillip Kovats (Audio Lead, SIEA), Jonathan Lanier (Audio Programmer, SIEA)

Synopsis: Sony 3D audio is a technology which enables game developers to place audio objects in 3D space around the player, a technique recently implemented in Uncharted 4 to increase player immersion. Sounds are no longer constrained to emanate from just the plane of the players ear (as is the case with 7.1 surround sound technologies) but can now be freely projected from any direction.

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