PS4 Furthers Global Momentum as Gamers Embrace Its Breakthrough Gameplay and Innovative Sharing Capabilities
Tokyo, April 17, 2014 – Sony Computer Entertainment Inc. (SCE) today announced that the PlayStation®4 (PS4™) computer entertainment system has cumulatively sold through more than 7.0 million units*1 globally as of April 6, 2014 (JST), demonstrating the rapid growth of the PS4 platform.
"The response from the global gaming community for PS4 has been overwhelming and we are truly humbled that gamers are selecting PS4 as their next generation console of choice," said Andrew House, President and Group CEO of Sony Computer Entertainment Inc. "The PS4 journey has just begun, and although we are still facing difficulties keeping up with the strong demand worldwide, we remain steadfast in our commitment to meet the needs of our customers, and surpassing the wildest expectations of gamers by delivering new user experiences that inspire and engage. We look forward to unveiling many of these experiences to our fans in the coming months."
PS4 software sales also remain strong with more than 20.5 million*2 copies sold in retail stores worldwide and through digital downloads on PlayStation®Store as of April 13, 2014 (JST). PS4 owners will be immersed in a broad portfolio of breakthrough games, across all genres, with approximately 120 titles*3 available or coming in 2014. The PS4 system's games portfolio will continue to expand with highly anticipated titles such as Destiny (Activision), The Elder Scrolls Online (Bethesda), Alien: Isolation (SEGA), NBA 2K15 (2K), Watch_Dogs™ (Ubisoft Entertainment), #DRIVECLUB (SCE WWS), MLB 14: The Show(SCE WWS) and The Order 1886 (SCE WWS). The independent development community continues to deliver innovative new titles for PS4. Upcoming games for 2014 include N++ (Metanet Software), GALAK-Z: The Dimensional (17 Bit Games),Transistor (Supergiant Games), Secret Ponchos (Switchblade Monkeys Entertainment), The Witness (Thekla, Inc.), Octodad: Dadliest Catch (Young Horses) and Daylight (Zombie Studios).
The integrated social capabilities of PS4 continue to be wildly popular with gamers. More than 135 million shares*4 have been captured via the "SHARE" button on the Wireless Controller (DUALSHOCK®4). Broadcasting via video streaming platforms Twitch and Ustream continues its explosive growth with more than 4.9 million gameplay broadcasts*5 and nearly 90 million spectate sessions*6. PS4 owners are also utilizing broadcasting features only possible on PlayStation®. Interactive streaming, which allows spectators to join sessions or interact with broadcasted games and affect gameplay by increasing or reducing obstacles and challenges, is exclusively available in popular titles out now including DYNASTY WARRIORS® 8: Xtreme Legends® Complete Edition (TECMO KOEI GAMES CO., LTD) and Dead Nation: Apocalypse Edition (SCE WWS).
The PS4 system is currently available in 72 countries and regions*7 worldwide.
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*1 Number of retail sales to consumers is estimated by SCEI. PS4 sales data in Japan collected 2/22/2014 to 4/6/2014. PS4 sales data in North America collected 11/15/2013 to 4/5/2014, in Europe and Latin America collected 11/29/2013 to 4/5/2014, and in Asia collected 11/29/2013 to 4/6/2014.
*2 Number of retail sales to consumers is estimated by SCEI. PS4 sales data in Japan collected 2/22/2014 to 4 /13/2014. PS4 sales data in North America collected 11/15/2013 to 4/12/2014, in Europe and Latin America collected 11/29/2013 to 4/12/2014, and in Asia collected 11/29/2013 to 4/6/2014.
*3 Number of titles based on information available as of 3/31/14. For more information, please visit http://blog.us.playstation.com/2014/03/26/ps4-games-in-2014-the-ultimate-list/
*4 Data as of 3/31/2014.
*5 Data as of 3/31/2014.
*6 Data as of 3/31/2014.
*7 As of 3/31/2014.
About Sony Computer Entertainment Inc.
Recognized as a global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develops and markets the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3™) computer entertainment system, the PlayStation®Vita (PS Vita) portable entertainment system and the PlayStation®4 computer entertainment system. SCEI has revolutionized home entertainment since it launched PlayStation® in 1994. PlayStation®2 further enhanced the PlayStation® legacy as the core of home networked entertainment. PSP broadens the entertainment experiences into the portable arena. PS3 is a computer entertainment system that incorporates the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity. PlayStation®4 redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization and deeply integrated social capabilities. PSNSM, that includes PlayStation®Store, delivers unparalleled online gaming experience to PlayStation users. SCEI also delivers the PlayStation experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC and Sony Computer Entertainment Europe Ltd., and its division company, Sony Computer Entertainment Japan Asia, develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in their respective markets worldwide.
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