So what changes in Challenge Mode? The biggest is obvious; all your weapons (and their upgrades), max health and collectables carry over, but you’re also granted new max levels for:
Yep, you can go over 100/100 now, and you’ll need it, since enemies hit harder.
Level 5 was only the start; these new variants hit harder, have even more upgrade slots and might push themselves to the front of your weapon wheel.
Gloves of Doom are off. Enemies fire faster, move more and are often in different or more plentiful combinations than the first time. You might have charged through before, but it’s worth being cautious with threats this time around.
Simply put: zap enemies, increase the multiplier. You can boost your bolt haul by a staggering 20x, with one caveat: don’t get hit. If you do, the multiplier resets. How’s that for a risk/reward scenario?
Thankfully, there are simple ways to boost your multiplier: