It’s midnight in the nation of Athwan, and a guard peers over the ramparts of Castle Xarmgand. Yet where there should only be black emptiness stretching out before him, he sees a pair of glowing eyes, many metres above the ground. In White Knight Chronicles: Origins on PSP, these eyes are the chilling warning lights of the struggle ahead.
Smashing through Xarmgand’s defences is the owner of those fearsome eyes, a colossal Yshrenian knight known as an Incorruptus. The stronghold it attacks is made to look like a sandcastle caught under the tide, its walls washing away in a furious assault – and it’s just a hint of the scale of the task in front of you.
Welcome to the Dogma Wars, the never-ending conflict set some 10,000 years before White Knight Chronicles on PlayStation 3, which takes a dark turn with the introduction of the mechanical Incorrupti. On one side stands Athwan, small, courageous and defiant in the face of the larger, more aggressive and technologically advanced Yshrenia.
Your story begins in the furnace of the attack on Xarmgand when you make a last, desperate stand against the Yshrenian forces razing your home to the ground. Such a baptism of fire means things surely can’t get any more testing. Or can they?