The story for Mafia II is split into two parts, the first of which opens on the World War II in the 1940s, where you are taken through a tutorial mission that helps you get to grips with the various controls in the game, such as using cover, shooting and climbing obstacles. Once completed, the action shifts to Empire Bay when you have returned as Vito to the city. Recruited by your old friend, Joe, you take on various missions including stealing cars, robbing jewellery stores and assassinating enemies.
Rather then leaping into the next chapter of the story - the 1950s - the game takes a clever twist. Here you are arrested for a crime you committed earlier in the game and sent to prison for nearly 10 years. While there you meet a number of new contacts and learn to box in secret underground fights held in the prison's laundry room. As the story progresses on the outside world, six years have since passed and you find yourself released early from prison to a world that has changed. Now, rock and roll has taken over the airwaves of Empire Bay, fast cars are on every street corner and the Mafia itself has changed.
Accepted into the notorious Falcone family, you're watched at every turn by the cops and missions become increasingly tougher. However, with a huge range of firepower at your disposal including shotguns, tommy guns, pistols and Molotov cocktails, you should be able to succeed in climbing to the top of the blood-stained ladder. If you find yourself in-between missions, you can explore the 10 square miles of map 2K Czech has painstakingly crafted in search of the many collectibles the game has to offer, including new clothing and covers for a famous magazine that still remains on shelves to this day.
There are up to 40 different vehicles to get behind the wheel of, plus a huge range of classic music tracks to listen to from artists such as Little Richard, Dean Martin, Bing Crosby, Chuck Berry and Muddy Waters.