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Guides & Editorial
Bloober Team's remake of the classic Konami horror features eight endings, two of which are brand new. Discover tips to see them all, direct from the developers.
While we’ve not described exactly what happens in them, the ending names and requirements could be considered spoilers, so we’d recommend reading on only after completing your first playthrough.
The 'Leave', 'In Water', and 'Maria' endings can all be earned on a first playthrough. Which one you get is determined by a combination of factors. How you take care of James, whether you fight or flee from enemies, and how much time you spend with Maria all have an influence, alongside a few specific actions and choices.
You should also keep in mind that by the time you leave the long ‘conversation with Mary’ corridor at the Lakeview Hotel, your ending will have been decided, after which there’s no turning back.
To achieve the Leave ending and earn the 'Making Peace' Silver Trophy, you’ll want to play conservatively, avoid combat, keep James healthy and stay focused on your goal: Mary.
Choose the Snake Coin in the coin puzzle at the Wood Side Apartments.
Choose one of the innocent prisoners at the gallows in Toluca Prison.
Use the Rotten Apple in the mirror puzzle at the Lakeview Hotel.
Go through the door with the Rust-Coloured Egg in the Lakeview Hotel.
Listen to the entire conversation with Mary in the corridor at the end of the Lakeview Hotel.
Occasionally examine Mary’s photo and letter.
Run away from Pyramid Head during your first fight with him.
Avoid killing enemies wherever possible.
Keep James in top condition, healing often and quickly.
The Water ending, which unlocks the 'Only Way Out' Silver Trophy, requires aggressive and reckless play. Kill whatever you can, stomp enemies while they’re down and don’t be afraid to leave James battered and bruised for extended periods.
Go through the door with the Rust-Coloured Egg in the Lakeview Hotel.
Read the second message to James on the wall in Neely's Bar.
Listen to the whole conversation with Mary in the corridor at the end of the Lakeview Hotel.
Occasionally examine Mary’s photo and letter.
Occasionally look at Angela’s Knife in your inventory.
Avoid spending more time with Maria than absolutely necessary.
Deal Pyramid Head as much damage as you can during your first fight with him.
Kill the defenceless monsters in the corridors before the Twin Pyramid Head fight.
Leave James on low health for long periods without healing.
Kill as many enemies as possible throughout the run.
Stomp dead monsters to make sure they're down.
As you might expect, the Maria ending is your reward for pining after Mary’s mysterious doppelganger and earns you the 'Vicious Circle' Silver Trophy. Spend time with Maria, check in on her when she’s sick and protect her as best you can.
Choose the Woman Coin in the coin puzzle at the Wood Side Apartments.
Choose one of the guilty prisoners at the gallows in Toluca Prison.
Use the Ripe Apple in the mirror puzzle at the Lakeview Hotel.
Go through the door with the Scarlet Egg in the Lakeview Hotel.
Explore the west side of South Vale with Maria, checking out the garage, motel room and the entrance to Baldwin Mansion together.
Reenter the room where you find Maria in the Labyrinth.
Protect Maria in combat, ensuring she takes minimum damage from monsters.
While 'Leave', 'In Water' and 'Maria' can all be earned on a first playthrough, choosing New Game+ mode unlocks unlocks five additional endings. These include three from the original game: 'Rebirth', 'Dog' and 'UFO', and two brand-new endings: 'Bliss' and 'Stillness'.
Unlike the New Game endings, these ones aren't influenced by how you play but require you to follow specific steps which are only possible in New Game+ mode.
Choose New Game+ when starting a new game.
Collect the Crimson Ceremony item from Toluca Graveyard.
Collect the White Chrism from the front porch of Baldwin Mansion.
Collect the Obsidian Goblet from the Historical Society.
Collect the Lost Memories book from the Lost and Found room of the Lakeview Hotel.
Reaching the 'Rebirth' ending earns the 'Defy Even Death' Silver Trophy.
Choose New Game+ when starting a new game.
Collect part of a Broken Key from the Pet Center in east South Vale.
Collect another part of a Broken Key from the backyard of a house on Katz St.
Reaching the 'Dog' ending unlocks 'The Goodest Boi' Silver Trophy.
Choose New Game+ when starting a new game.
Collect the Blue Gem item from the Jewlery Shop on the east side of South Vale.
Investigate the Blue Gem from the Key Items menu in your Inventory in the following locations:
- on the roof of Saul Street Apartments.
- on the pier in Rosewater Park.
- on the pier near the Lakeview Hotel.
- in room 312 of the Lakeview Hotel.
(The Blue Gem will glow when investigated in the right spot.)
Achieving the 'UFO' ending will trigger the 'Tinfoil Hat' Silver Trophy.
Like 'Rebirth', 'Dog' and 'UFO', both new endings to Silent Hill 2 ('Bliss' and 'Stillness') can only be achieved on New Game+.
The dev team would love for you to discover these brand-new endings yourself, so we won’t go into specifics here. What we can say is that the 'Bliss' ending will take you on a scavenger hunt across town (Nathan Avenue would be a good place to start...) and for 'Stillness' you’ll need to have already seen the 'In Water' ending on a previous run.
Explore interactive adventures that put story first with branching narratives, on-the-spot decisions or multiple endings.
Clear Text
Menu and heads-up display (HUD) text is presented in a way that makes it easier to read.
Large Text
Menu and heads-up display (HUD) text is presented in a larger font size to make it easier to read.
Colour Alternatives
You don't need to rely on understanding colour to play the game, or important colours can be changed to make them easier to tell apart.
High Contrast Visuals
Characters, enemies, items and interactive objects are easier to see against the environment.
Audio Cue Alternatives
Audio information is also communicated visually or through controller vibration.
Volume Controls
You can turn down and mute individual audio volumes.
3D Audio
You can set the audio output so that sounds can be heard from all around you.
Visual Cue Alternatives
Visual information is also communicated through audio or controller vibration.
Subtitles (Advanced)
Spoken dialogue in the game is fully subtitled.
Clear Subtitles
Subtitles are presented in a way that helps make them easier to read.
Large Subtitles
Subtitles are presented using a larger font size to help make them easier to read.
Captions (Basic)
The game includes captions for only important sounds during gameplay.
Clear Captions
Captions are presented in a way that makes them easier to read.
Large Captions
Captions are presented using a larger font size to help make them easier to read.
Controller Remapping (Advanced)
You can fully customise the game controls.
Adjustable Stick Sensitivity (Advanced)
You can adjust the horizontal and vertical sensitivity for each stick that the game uses.
Adjustable Stick Inversion (Advanced)
You can invert the horizontal and vertical movement for each analogue stick that the game uses.
Playable without Rapid Button Presses
You can play the game and navigate menus without needing to press buttons rapidly or within a time limit.
Playable without Motion Controls
You can play the game without needing to use motion controls.
Playable without Touch Controls
You can play the game without needing to use touch-based controls.
Playable without Controller Vibration
You can play the game without turning on controller vibration/haptic feedback.
Playable without Adaptive Trigger Effect
You can play the game without the adaptive resistance in the triggers turned on.
Adjustable Difficulty (Advanced)
You can customise the level of challenge or activate a range of assists individually to help you play the game.
Simplified Quick Time Events
You can reduce the level of challenge for quick time events (actions where you must match on-screen prompts within a time limit).
Control Reminders
You can review the game controls at any time.
Tutorial Reminders
You can review gameplay tutorial information at any time.
Game Pausing
You can pause the game at any time during gameplay or cinematics (offline play only).
Manual Saving
You can create manual save points that allow you to return to the game exactly where you left off.
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