Our products

How we've reduced our products' environmental impact

Energy efficiency

Carbon footprint

Resource efficiency

Hazardous substances

Energy efficiency

How much energy does my console consume?

To find out the energy use of your console, see the table below*:

CUH-10xx         148–155 kWh/yr

CUH-11xx         133–140 kWh/yr

CUH-12xx         109–111 kWh/yr

CUH-20xx         84–89 kWh/yr

CUH-21xx         82–86 kWh/yr

CUH-22xx         81–85 kWh/yr

CUH-70xx         121–123 kWh/yr

CUH-71xx         125–127 kWh/yr

CUH-72xx         124–125 kWh/yr

*Note: this data is based on power measurements taken for UK consoles, and assumes average usage of approximately 3 hours per day (NRDC, 2014). For comparison, the average US home consumes around 10,972 kWh/yr (US Energy Information Administration, 2019). For information on how to find out your console model, see here https://www.playstation.com/en-gb/get-help/help-library/system---hardware/general-information/where-to-find-ps4-serial-model-number/).

How can I minimise my console energy use?

Enable automatic power down

If you want to set up your console to minimise energy use, ensure you have automatic power down enabled. This will ensure that the console shuts down after a period of inactivity. The default setting for automatic power down is four hours for media play; and 20 minutes (in Europe) or one hour (rest of the world) for all other modes. You can keep these settings or select a time that suits you. 

For instructions on how to set up power management settings, see Settings>Set Time Until PS4 Turns Off within the PS4 User's Guide.

Choose the Rest mode settings for you 

There are different features available in Rest mode that can help you reduce energy consumption depending on your preferences—consider these questions to optimise your console:

Choose the Rest mode settings for you 

There are different features available in Rest mode that can help you save energy depending on your preferences—consider these questions to optimise your console:

For instructions on how to set features available in rest mode, see Settings>Set Features Available in Rest Mode within the PS4 User's Guide

For instructions on how to set features available in rest mode, see Settings>Set Features Available in Rest Mode within the PS4 User's Guide

Carbon footprint

What is the carbon impact of gaming?

The carbon footprint of gaming depends on many factors, including which country you live in and which model of console you have. Two of the most important factors are the size of the game and how long you play it in total (over its lifetime). We have analysed these different factors to identify the best ways to game in terms of carbon emissions per hour of gameplay. 

Digital versus physical:

At present, we estimate downloading has the lowest carbon emissions compared to discs and streaming (at 0.05 kgCO2e on average per hour of gameplay using the latest PS4 system). This is relatively low compared to a typical gaming PC (estimated at around 0.09 kgCO2e/h). 

In general, gaming is a low-carbon activity compared to other leisure activities, particularly those that involve using transport (such as going to the cinema, estimated at 2.4 kgCO2e/h) Druckman et al. (2012)*. 

Length of playtime:

How long you play a game for in total (over its lifetime) has an impact on the carbon footprint. For example, on average we estimate streaming using PS Now has the lowest carbon emissions for up to four to five hours of total (lifetime) gameplay, when compared to downloading, or up 20 hours compared to a PlayStation disc. 

Game file size:

Likewise — game file size is also important. For smaller games, up to 5 GB, we estimate that downloading has the lowest overall carbon emissions compared to streaming and discs.

For larger games, we estimate that streaming through PS Now has the lowest carbon emissions if playing for just a few hours overall, while downloading them has the lowest emissions if you want to play for longer*.

PS Now allows you to try hundreds of games almost instantly, and can reduce the carbon footprint of using your console if renting games or trying before you buy (downloading).

*Downloading games with a file size of over 10 GB has the lowest carbon emissions if played for over 3.5 hours overall. Discs and downloads have similar a carbon impact when played for over 200 hours total, for file sizes of 10 GB and over.

These estimates include the carbon emissions produced when playing your console, as well as in the manufacturing of consoles and discs, transportation to retailers, delivery or collection from the store, and in the treatment of the products at end of life (e.g. recycling or disposal).  

They also include the carbon emissions produced from digital and network activities — from development of games and production of software, to Internet data transmission and the energy consumed by servers used to run PS Network and PS Now. 

These estimates are based on a study using average European data, but are representative for cloud streaming in other regions where PS Now is currently available.

These estimates will likely change in the future as the performance and efficiency of computing and the Internet improves over time. For example, the energy used to transmit data through the Internet is estimated to have halved every two years since 2000 (Aslan, et al. 2018). In addition, PlayStation Now is still a relatively new service, and we will continue to review the carbon impact and efficiency of gaming.

*Scope of Druckman et al. (2012) study includes the carbon emissions intensity of transport and embedded emissions from entertainment and culture activities (such as going to the cinema or theatre) and outdoor sports.    

What have we done to reduce the carbon impact of our products and services?

We have made substantial efforts to reduce the power consumption of the PS4 by using energy efficient technologies such as:

  • System-on-a-Chip (SoC): Combining multiple components, such as the central processor and the graphics processor on to one chip.
  • Die shrink: Making the components inside a processor smaller and more efficient.
  • Power scaling: Where the console's processor will efficiently increase or decrease its power consumption depending on the performance of the game or application.
  • Efficient power supplies:  
  • Energy saving rest modes such as Suspend-to-RAM, which allows the console to be powered down while a game or application is paused.

We estimate the carbon emissions we have avoided to date already amount to almost 16 million metric tonnes, increasing to an estimated 30 million metric tonnes by 2030* (which is equivalent to the CO2 emissions of Denmark in 2017).    

Furthermore, our next-generation console, PlayStation®5, will include the possibility to suspend gameplay with much lower power consumption than PS4 (which we estimate can be achieved at around 0.5 W). If just one million users enable this feature, it would save the equivalent of the average annual electricity use of 1,000 US homes.

*Around 1.8 MtCO2e of this is due to compliance with standby and networked standby requirements within the European Union standby directive (EC 1275/2008 as amended by EU 801/2013) within EU countries.

A number of energy efficiency measures are also used in our cloud gaming servers to reduce energy consumption, these include:

  • Efficient power supplies
  • Efficient shared & managed cooling
  • Efficient idle power states
  • Server power management

Resource efficiency

Optimising our products

  • Since its launch in 2013, we have reduced the weight of the PlayStation 4 by 23% compared to its predecessor. 
  • During this time, we have also reduced the volume of the PlayStation 4 by over 30%, due to improvements in energy efficiency that result in less heat being produced by the unit. As less heat is generated, the internal parts required to cool the unit have been reduced in size. 
  • A smaller console size also makes it more efficient to transport them, which further reduces our overall carbon footprint.  
  • PlayStation 4 cover parts and body frames consist of recyclable ABS and Polycarbonate (PC) components. 
  • Plastic parts within our consoles weighing more than 100g can be removed using tools that are commercially available to recyclers.
  • Wherever feasible*, we label plastic components weighing more than 20g with their composition so that different plastics can be easily identified during recycling. We label plastic components weighing more than 20g with 1% (by mass) or more of flame-retardant content. 

*With the following exceptions:

  • The part has less than 1 cm² level surface available for marking
  • The performance or function of a part is compromised e.g. buttons with tactile surface, plastic lenses, or display screens.
  • External transparent parts
  • Marking is not technically possible due to the specific production method of the plastics used in the part, e.g. extrusion moulding. 

Repair and disposal 

We provide warranty and out-of-warranty repair service for our consoles. In order to deliver this service, we provide technical documents to authorised repair centres and make sure that spare parts are made available to them. The key components of our consoles are also designed to be disassembled in a non-destructive way.

Our packaging

We constantly review our packaging to ensure we use the minimum amount of materials required to safely deliver products to customers. 

  • In 2018, we reduced the cardboard packaging (the fitment, box and slipcase) of the PS4 CUH-20xx chassis by 13%, compared to the PS4 CUH-12xx chassis, alongside reducing the weight of the plastic tray in the Gold Stereo headset package by around 44%. 
  • To increase the recyclability of our packaging, we use carton-based packaging for PlayStation 4, not EPS (polystyrene).
  • Within our American sales region, we began sourcing peripheral packaging from post-consumer PET bottles in 2013 — instead of relying solely on scrap plastic from manufacturing. The same level of quality has been maintained whilst reducing the disposal of single-use plastics by shifting demand to used water bottles that might have otherwise gone to landfill. 
  • Similarly, within our European region, 50–55% of the PET packaging used for DualShock®4 is made from recycled materials.    

*Model availability may differ by region and country

Hazardous substances

Sony aims to phase out the use of "environmentally controlled substances" in its products. We maintain a list of restricted substances in line with our own global standards for managing the environmental and health risks of chemicals within our operations and supply chains.     

All batteries and screens used in our products (such as DualShock4 and PlayStation®VR) are mercury free. Mercury is often used in batteries and screens, however, incorrect disposal can cause environmental pollution.

We do not use chlorine- or bromine-based flame retardants in our external plastic casing. In addition, we make information available on removal of key components for reuse, recycling and treatment at end of life.

Product recycling


We have helped establish several recycling schemes (supporting WEEE, battery and packaging compliance) across Europe to ensure our products, batteries and packaging are collected, recycled and treated at end of life. Every year we spend in the region of €1.5 million to finance these operations.

Waste Electrical and Electronic Equipment:

Sony Interactive Entertainment complies with the EU WEEE Directive 92012/19/EU on Waste Electrical and Electronic Equipment). Products are marked as per Annex IX and in accordance with the guidance in European Standard EN 50419 as shown below:

This label indicates that this product should not be disposed of with household waste. It should be deposited at an appropriate facility to enable recovery and recycling.


Batteries used in PlayStation products comply with the EU Battery Directive 2006/66/EC. 


Like WEEE and batteries, we have joined a packaging compliance scheme in each country where we are obligated as a producer. Through these compliance schemes, we fund the activities of waste collectors and recycling operators to ensure that, wherever possible, packaging from our products is reused, recovered or recycled free of charge to all consumers. 

North America

In the United States, our Take Back Recycling Program offers nationwide responsible recycling of our products and packaging. Through partnerships with certified recyclers, unwanted electronics can be disassembled into reusable materials and offset the need for future mining. 

Certification programs also provide assurance that worker safety and protection of local communities are of highest priority during the recycling process. For more information, see sony.com/ecotrade.

Across the rest of the world, we comply with all local legislative requirements for WEEE, batteries and packaging disposal in all locations where our products are sold.