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When the steam engine runs out of coal, the ship's cat shreds the navigation chart, and the tea gets cold, it becomes clear that interstellar transportation isn't a walk in the park. It will take the talents of two players working together on the problems that arise to get to Mars in one piece.
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SINGLEPLAYER AI

For the solo voyager, the ship's computer-controlled cat will keep you company. Without a second pair of hands, Albert will need an extra dose of dexterity to navigate the challenges of Victorian space flight.

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BITE-SIZED ADVENTURES

The mix of action and thoughtful puzzles make it perfect for playing in short sessions. The entire adventure fits comfortably into an evening, or a long tea break.

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