
Here is an interview with Shuji Hiramatsu of Sony Computer Entertainment Inc. who designed the user interface of PLAYSTATION®3, including the start-up screen, which appears calmly when a user turns on PLAYSTATION®3
The reason why I prepared a rather quiet start-up screen is that I felt PLAYSTATION®3 was always working. I avoided making a flashy screen because I wanted to have users feel like PLAYSTATION®3 senses them by touching it lightly. If it were a scene from a film, it would be a scene where the main character enters a computer control room and touches a panel, and then the entire system starts to wake up silentlyc something like that. We did a lot of trial and error on the fade-in before we reached the final one where the brightness gradually increases and then the logo is displayed.
Start-up screen of PlayStation®2
Start-up screen of PLAYSTATION®3
XMB™ makes selecting a menu with a controller easy and speedy. Icons are listed side by side. Every time a button is pushed, menus swiftly appear without any delay. How was this exquisite interface which is used in PLAYSTATION®3 developed?
XMB™ was used for the first time for PSX®. The concept was to create an interface utilizing a game engine. It was not for the sake of developing an interface with gorgeous graphics, but of developing an interface with a quick response like a game. You can get feedback immediately after pushing a button. And images on the screen change promptly. We pursued ease of use and precise control generated by speed. The idea of XMB™ came from the on-screen control panel of PlayStation®2fs DVD function. Translucent icons are displayed in the foreground of the video content, and you can operate the video while watching. We laid out the icons to fit the 16:9 widescreen display of an HDTV.
In addition to playing games, PLAYSTATION®3 has a variety of functions from playing audio and video software such as Blu-ray Discs, DVDs and CDs, to browsing the Internet. How has XMB™ evolved to fit PLAYSTATION®3?
The first impression of PLAYSTATION®3 was simply "it is powerful". What we cared about most was how we could have users feel friendly toward a powerful computing system that could enable the vision of networking and distributed computing. In the initial stage of development, we considered the possibility of employing a user interface other than XMB™. But we had a plan to connect PSP® to PLAYSTATION®3. If we had used different interface designs for these products, it would not have worked. So we decided to use XMB™, so as to have the same user interface as PSP®. We poured a lot of effort into creation of the texture of the icons, which appear to be three dimensional images. This is why they look as if they are floating on the screen. We use familiar motifs so that both children and elderly people can understand them easily. They also have distinct outlines that can be viewed clearly on both HDTVs and non-HDTVs.
When I think about a new idea for XMB™, I always think about twenty years into the future. Even though XMB™ will be used in living rooms, it may not be displayed on TV screens. XMB™ may appear to be floating in the air. I also think about how a main character would use XMB™ if it appears in a scene in a film. I expand my imagination by thinking about these things.
PLAYSTATION®3 also features an Internet browser, a slideshow feature to view photos, and a music player that can also play Super Audio CDs.
"Photo Album" slideshow
PLAYSTATION®3 is a hardware system that continues to evolve through system software updates via the Internet and other methods. We will continue to create new features.
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Shuji Hiramatsu |
Corporate Design Center, Sony Computer Entertainment Inc. |
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Born in Okayama, in 1965. Graduated from Kyoto University in the faculty of letters. From 1988, he served as a lecturer of computer graphics at Japan Electronics College. He joined Sony Computer Entertainment Inc. in 1993, created game movies as a director/producer in the game production division. He and his CG group won a prize at SIGGRAPH Electronic Theater in 1999. He has designed the GUI of the PlayStation® family products, including PlayStation®2APSX®APSP® and PLAYSTATION®3 as a member of the Corporate Design Center since 1999. The XMB™ GUI received the Good Design Award in 2004. PSP®fs GUI received an Emmy Award in 2007. |
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